Rules

Noquesia has a large amount of rules which are required to be followed. These are made to regulate RP and regulate OOC interactions. These rules are enforced within the discord and any game which can be seen on the platform. Generally there are 2 category's of rules, IC rules which regulate in rp events and interactions, OOC rules which refers to interactions outside of an rp. Following these rules are required for all members of the community and specify how to roleplay, at the same time.

Category 1 | IC Rules
These rules refer to In Character roleplay. This means events that take place within the world of Noquesia.

1.1 | Combat Roleplay Rules
Combat RP rules also known as CRP rules are the primary way which Combat roleplay is moderated within the game series. This part covers requirements and rules on the do's and don'ts of CRP.

1.1A | Detail Requirements
Within combat rp, detail is required for an actual to count. To actually perform an action it must have full grammar and with little to no spelling mistakes. The action must also have more than 5 words to actually be used. Stating the classic phrase, "I'd slug your jaw" is not allowed due to it only classifying it as 4 words. Detail is required for a few reasons, the main being to prevent and limit how much speed typing can give an advantage for players who can type faster than others. RPing with detail is also recommended just to make rp look more professional.

While detail is required, multi-actioning is not allowed. This involves performing several actions at once. An example of this is a single message with the actions, "I'd throw you to the ground before removing my knife. I raised it up quickly and slammed it down into your throat".

1.1B | Random Attack
Random attacking classifies as attacking another play character or faction without a genuine reason. You can not attack another player for reasons which count as "my character has gone insane". A proper motive is needed for your character to actively engage combat, especially when one side could possible lose their character in the process. It also makes no sense for a character who is apart of the city guard with a strong moral personality to randomly walk into a shop and rob it due to their chosen faction and general characteristics. Please note that if you are playing a monster character who is naturally hostile to humans or an animal like a bear it is very likely you will be attacked. You can not claim to have been RAed (Random Attacked) if you are in a situation like this.

1.1C | Combat Methods
Within the world of noquesia there are 3 major ways of roleplaying combat. The first is description combat. This works via typing out large and descriptive messages as to show the exacts of your characters actions. Description works via each player having a turn to RP their actions, corresponding with what had been said within the last players actions. This aims to take into consideration character skill, rather than relying on how fast a player can mash they keyboard or simply leaving it up to a roll of a dice. While you can post 30 actions before your enemy reacts, the other player can potentially perform one action which invalidates the others. It is recommended to "play to lose" while in combat. This generates an atmosphere where both players are rewarded for their actions alongside being a more fair and fun experience in general. Abusing this system to be able to infinitely dodge will be considered power play or godmodding. This is the standard system and is the expected one for players to use.

The second is D20 combat. Combat works via having a player perform an attack and then each player rolling a D20 dice. Whoever has a higher roll wins and succeeds in the action of blocking, parrying or performing a hit. This system is sometimes used within large Skirmished with many players, Events where many players are fighting a single enemy or during a "gank" where there are many players attacking a single individual.

The final combat system is speedtyping. Most players who have played other roblox games will know what this system is. It works via both players typing an action. Whoever types theirs first performs the action. This system is not used often and can only be used if both players consent to do so. Within Noquesia it is required that all actions are more than 5 words long. A more minor and less known version is speed-description combat. This can also be used if both players consent to doing so. It has a required word count of at least 14 words. It runs off the same rules and speedtyping just with a higher description needed for each action.

1.1D | Fear RP
Fear RP also known as FRP, classifies as doing overly idiotic actions in rp which completely disregards a characters possible fear for a situation. For example it makes no sense for a single man to go and fight a full patrol of a city guard by themselves. It also makes no sense for a single man to go and decide to kill a large monster that they discovered in the woods. The core point of the point is to prevent actions which would obviously get a character killed without question. Performing fear rp is a minor offense with it usually being classified partly as RA.

1.1E | OOC Sniping
As this is a fantasy game, this rule is not used often though long ranged weapons such as bows or crossbows. OOC sniping classifies as going ooc to fire ranged weapons to another player so they can more actively rp with your text. Ranged weapon users can use a method of ooc sniping assuming they follow a set of basic rules.


 * A set location MUST be set and defined upon entering ooc sniping. This location CANNOT change unless you go out of ooc sniping to physically move your character again
 * The location must be an appropriate distance to go and ooc snipe. It makes no sense to attempt to ooc snipe someone if you are very close to them. It also make no sense that you would ever be able to hit a mark from an overly far distance away.
 * Realistic time + rp actions must be reformed to reload the bow. E.g   "The man woudl remove an arrow out from the quiver"  "He would now place it the arrow onto the string, clicking it into place."  "He'd draw the string back, his hand around the arrow."  "Finally he would aim down the bow to his target, specifically to the shoulder of the enemy"  "The man would loose the arrow off"
 * The character must have a realistic amount of training to be able to hit ooc sniping shots from a distance. It makes no sense for a man who has just picked up a bow for the first time to be able to hit a shot from unreasonable distances. Most peasants would likely have not picked up a bow, meaning they would struggle to hit a target alongside loading the bow in time. Only a small selection of soldiers would know how to use a crossbow, with the general population being completely unaware on how to load one.
 * You must take in weather conditions when ooc sniping. Arrows from a long distance are much less likely to hit if a large storm is taking place. Fog would also make it impossible to hit targets from large distances away.

1.1F | Godmodding
Godmodding classifies as two things. The first and most common is being extremely powerful in rp with no explanation. This can come in several forms. The first is using unrealistic or absurd abilities. It makes no sense for a man who has never held a sword in his life to be able to perform advantaged techniques. It also makes little sense for a person who has never practiced magic in their life to become adept level within the matter of a few days.

The second form of Godmodding is ignoring damage which is otherwise immobilising or simply not reaching to hits. It makes no sense for a man to be able to walk normally assuming they had their leg broken. It also makes no sense for a man to be able to shrug off several arrows and deep sword strikes and be able to combat without dying. Godmodding also covers refusing to die. If you had your throat slit it would be idiotic to state that you could survive it without question.

Godmodding also classifies as roleplaying as a god or a descendent of a god. This also covers species like angels or demons. These are simply not allowed at all due to them not fitting into the world well. They also provide insane boosts to a character which makes them basically un-killable.

1.2 | Character Rules
Character rules cover what types of characters you can create along with the requirements for characters to be considered in-standing with the lore.

1.2A | Character Requirements
Within the community having large amounts of detail is heavily recommended due to it allowing for the world to have a diverse cast of characters. Generally a character should have a fairly detailed backstory which covers their full history alongside updating it regularly to cover events which happen in game and how those actions effected the characters. Keeping this down in a log is important due to it allowing for you to document better + allow you to get an advantage when applying for items or for higher levels of Mancy.

Within approvals, characters who are very detailed will almost always be picked over characters with less and more vague detail.

1.2B | Throwaway Characters
Throwaway character are characters who are intentionally made to be undefined with extremely generic and mostly un-documented backstory's. These characters are not commonly allowed. If a player created Generic Bandit #1 to go and attack travellers on a highway and then as soon as his character dies to a group of guards he recreated a Generic Bandit #2 to go and carry on fighting the player who is rping the bandit will be moderated.

In certain events such as battles it is sometimes allowed for players to go and create their own generic knight characters though it is discouraged due to having detailed characters in a battles gives the world another level of depth.

1.3 | Roleplay Curtesy
Roleplay Curtesy is what is required of players while roleplaying.

1.3A | NPCing
NPCing is the act of roleplaying as multiple generic characters at the same time, such as a group of guards or soldiers. This is allowed in a certain number of cases, however is not allowed to be done in normal rp. Usually this is done in events and must be allowed by a staff member of have a valid reason. NPCing can also be automatic, e.g it is allowed for a character who is rping as a beast to be attacked by an npc group of guards if they approach a city, so long as both players are fine with it.

1.3B | Monster/Animal RP
Monster rping is allowed within the games of noquesia though there is a few limitations. Monsters which do not need approval can't have special attributes. This means that it can't be exceptionally big or go against another natural feature. This also covers mutants. The next is that certain monstered are limited and can only be used by staff members or those who are given approval by staff. This is due to the over powered nature of some of these. A monster will specify with a note on top if they need approval or are restricted to staff.

As for animal RP, any animal smaller than a Great Dane can be rped without approval. Anything else must be approved by a single staff member.

1.3C | Permission System
The permission system refers to giving other players permission to perform potentially life changing actions on your character. There are 2 major ones which are used within the world of Noquestia. The first one is permission to kill (PTK) which needs to be given for another player to permanently kill another players character. The second is permission to cripple (PTC) which must be given to perform an attack or action which would cripple another persons character. An example of a move which would need PTC would be removing any body part (e.g chopping someone's arm off with a sword) or stabbing someone in the spine to prevent them from walking again. Kidnapping also requires PTC as it prevents the player from rping their character for a few days.

APTK (Automatic permission to kill) and APTC (Automatic permission to cripple) are two aspects which can only be enabled by a moderator. These are rare and will only be given in a few special events such as when a player is godmodding or in an event such as a large battle. A valid and understandable reason must be given by a mod to grant this permission. Due to this it is rare and only really used in special events.

1.3D | Powerplaying
Powerplaying is the act of controlling another persons character without permission. This usually takes the form or making your enemy react in a certain way. An example of a power playing move would be, "I'd quickly punch your jaw, causing you to fall backwards". There are several major issues with this. The first and most relevant is that the person who is rping is forcing the enemy to fall backwards.

1.4 | Explicit Roleplay Rules
Explicit roleplay classifies as roleplay which should not be permitted within a casual rp environment. While the game is 13+ we do not permit certain details in rp.

1.4A | Gore RP
Detail in rp is permitted in Noquesia games with it being preferred over more common speed typing methods. This can be taken too far however. Excessive detail or brutality in an RP is disallowed. You may have black out scenes which involved torture though it is completely disallowed to do any form of torture while in rp. For example overly describing how blood spewed out and how guts fell to the floor is a bit far. Simply stating that it was a deep cut inflicted is enough. Other things such as active cannibalism with detail on the exacts of how someone dissected another person is also not allowed.

1.4B | Erotic RP
Erotic Roleplay, also known as ERPing is completely categorically not permitted in all Noquesia games or any media related to Noquesia. Due to it violating Terms of service of roblox + protection of our players, many of which are minors, being caught will result in an instantly permanent ban with no appeal unless direct proof that the ban was false/fake evidence was given. It is allowed for a character to be in a romantic relationship and have "blackout" scenes, similar to a movie. Foreplay and overly sexual outfits are NOT allowed however and it is considered attempting to loophole the rule

2.1 | Harassment Rules
Harassment classifies and directly attacking verbally or physically attacking other players within our community. We do not allow harassment even if the excuse is "its the internet, grow some thicker skin" or "he is just toxic. Its the way he always acts". Harassment comes in the forms of threat, verbal abuse, slander, grudges or ic targeting.

2.1A | IC harassment
IC harassment involves attacking those ICly either for ooc reasons or in a way which is not acceptable. While it is allowed for characters to dislike one another and even hold ic grudges, it is not allowed to take this too far. An example would be sexual harassment of directly attacking someone just for their characters race and no other reason. Racism against other races in Noquesia (especially against elves) is allowed but must simply come in the form of disliking or denying service to a group. You are not allowed to incorporate real world racial slurs against other races, even if modified. Players are also not allowed to icly attack and degrade others for ooc reasons.

2.1B | OOC harassment
OOC harassment is verbally attacking people for little to no reason. Directly attacking people due to their age, ethnicity, sexuality, Nationality, political views, IC actions, IC race, etc is not allowed. This also covers sexual harassment which has zero tolerance within the Noquesia community. If you believe someone is harassing you, contact a staff member.

2.1C | Slander
Slander classifies and spreading information to directly damage someone's image within a community. This can cover pass mistakes or false information to degrade a persons reputation. This is not allowed within the community, especially if the information of false. This also classifies as spreading rumours around people with the intention to damage their reputation or start drama.

2.1D | Grudges
Grudges classifies as directly attacking and targeting others icly or oocly due to a grudge with a person. For example, you can not create a bandit with the whole purpose of hunting down a players character because they killed one of your OCs. This also covers bringing drama in from other groups. If there is enough evidence against a player from another group, the staff team will make a decision on them.

2.2 | Metagaming
Metagaming classifies as knowing information which is ICly not learned. For example a player would instantly know another players name despite having never having learned it. Detail on the types of metagaming is provided below.

2.2A | Minor Metagaming
Minor metagaming will not be directly punished by staff and will only get a minor verbal warning. It involves simple mistakes or knowing less important things which should not be known. For example knowing a characters name despite having never met them, recognising magic types when having no knowledge of mages, automatically knowing a large group is in a certain area, knowing large amounts about herbs and spices despite never having learned of them, etc.

2.2B | Major Metagaming
Major Metagaming is more punishable and will be punished depending on how sever the metagaming is. Major Metagaming tends to be done through factions or done simply by those who are less experienced in RP. An few examples would be, Knowing exactly where a kidnapped person is despite having no evidence, a faction instantly predicting where an ambush would be, instantly finding the location of a rare herb, a faction being able to instantly respond to an ally being attacked, etc.

2.3 | General Rules
General rules on what behaviour what we expect from players.

2.3A | Be Civil
You're on the internet. Most people are shittier on the internet. Don't be. Talk and discuss with people in a constructive fashion. Shit flinging and arguing without basis will get action taken against you. It is possible to vehemently disagree with one another and still remain civil.

2.3B | Don't Be Hateful
This rule has overlapping domains with Rule 2A. In a nutshell, be mindful about what you say. Slurs, racist comments, advocating for violence or harassment, all this is liable for staff action. Do not talk about how great it is if someone was raped, tortured etc. We don't care, kindly fuck off.

2.3C | No Brigading
What it says on the tin. Raids and other interserver events are to be agreed upon before it happens. Brigading servers with alts and other brigadiers will see action taken against you. That is, of course, on top of whatever the server owner does.

2.3D | Don't Make Our Jobs Harder
Now doing this is a big no-no. All of us do this for fun. If a staff member takes action against you that you disagree with, bring it up with another staff member. Do not start flinging shit at the staff. It won't be tolerated. Rules apply when interacting with staff, sometimes, doubly so.

2.4 | Impersonation Rules
Rules regarding impersonation and creation theft.

2.4A | Staff Impersonation
Staff impersonation is the act of pretending to be a member of the staff team when you are not. This partially includes mini-modding. It is also not allowed to say that a staff member has stated something which they have not. For example, lying about approval or stating that you are allowed to break a wall when having other players tell you that it is not allowed.

2.4B | Character stealing
Character stealing and character impersonation is rping out another players character without their consent. This also includes completely coping someones avatar. You are allowed to be inspired and create a similarly designed character however you can not directly copy. If you believe someone has stolen your character, a staff member will decide to the extend it has been copied.