Thermomancy

*Thermomancy requires Expert level+ Pyromancy or Luxomancy

Description
Thermomancy is the art of changing the temperature of an object. Rather than directly creating a fireball for example, Thermomancy would rapidly heat up an object to set on fire. Thermomancy is one of the hardest arts to master, with it being much more difficult to learn and master than other arts in its category. Usually people who are below a certain level on this can only change the temperature of an object by a very small amount. This tends to be only a few Celsius. At lower levels the main use for this would be looking to cool down a drink without ice rather than any offensive capability. At higher levels however, its possible to change the temperature of large objects by significant amounts, making it a powerful art if someone has the right motive to master it.

Example spells

 * Temperature change - The most common spell. Allows for the mage to heat up or cool down an object. The higher the skill of the mage the more they can effect. As an example, an apprentice Thermomancer could likely cool down or heat up a basket ball object by 20 Celsius. A master could heat up or cooldown a large object by the same amount.
 * Body Heat - Allows for the user to warm themselves up quickly if their body temperature has dropped massively. This can be used to counter hypothermia or frostbite.
 * Temperature Resistance (Expert+) - Gives the Thermomancer a passive resistance toward extreme temperatures, cause either by heat or cold. The higher the mages skill, the better this ability becomes.
 * Focus Heat (Master+) - The first real offensive spell. It allows the user to focus a massive portion of heat into a small area. This can include portions of the body, plates of armour or objects such as a tea pot. This spell requires some casting time to perform, with the higher temperature the more time and stamina needed to cast it. At master, a Thermomage could generate forge level temperatures after around a minute of focus on a non-moving object. A Grandmaster could heat up slightly larger objects to a level which could melt low grade steel.
 * Fire Retardant (Grandmaster+) - Allows for the user to become completely immune to fire attacks and heat in general for a short period of time (2 ooc minutes). This means they would not be burnt by a pyromancer. However, this does not make them immune to the kinetic damage caused by attacks such as the pressure wave generated via an explosion.