Geomancy

Description
The most common art in the school of Urð, Geomancy is the ability to manipulate the earth and rocks. It allows for the user to change the physical shape and size of the rock. This can include very precise and small changes at higher levels to brash manipulations of the ground. Geomancy generally is an art which is commonly described as one which needs a strong mind to master. Geomancers are commonly in demand due to how practical their art is, especially in construction. If a Geomancer is not a court wizard, they are never short on work.

Example spells

 * Rock Throw - The ability to create a rock and launch it at an enemy. It is likely the most basic Geomancy ability with the size of the rock depending on the skill of the mage.
 * Ground Jolt - Allows the mage to quickly move the ground in large amounts in an offensive aspect. For example the mage could raise a large bolder from the floor and deploy it towards an enemy at quick speed.
 * Wall create - The mage is capable of raising a large wall to block attacks or be able to build with it as well. The size of this wall changes depending on the skill of the mage.
 * Earthquake (Expert+) - A powerful ability which allows for the user to be able to manipulate the ground in a way similar to an earthquake. The size of this changes depending on levels. An expert could create one only a few meters wide while a grandmatser could create one which can flatten a town.