Psychomancy

**This mancy requires staff approval

Description
Psychomancy is an extremely rare art, with very few remaining Pyschomancers around today. It is the ability to manipulate the mind. As a result this is a powerful art, with the ability to change and manipulate memories, read peoples minds or even control people from afar. Only a few scrolls and tablets exist which show the methods of learning this art. Pyschomancy is stated by Anoric books to have been taught by Shygwrath, Norse God Of Madness before the first great cataclysm. Many believe this myths are false however those who do agree question this mancy to even be a form of the Arcane arts. Scholars question if this is truly the case, though many don't believe Psychomancy exists at all.

Example spells

 * Mind read - Allows for the user to be able to read the mind of an animal or person. It can also allow for the user to see through their eyes or communicate from afar.
 * Memory Manipulation - Allows the user to be able to see another persons memories or create fake ones. At adept+ it allows for the user to be able to share a "group" memory. This means that several people can see a memory at once.
 * Dream Manipulation - Allows for the user to be able to make someone dream what they want. This can be used to give someone nightmares or good dreams, depending on the mages desires.
 * Animal Command - Weaker version of Theiromancy which requires constant conjuration into an animal to work. Allows the mancer to temporality control or command an animal. The larger and more intelligent an animal is, the more skill is required. Allows for the mage to influence an animal in a way it desires. Most monsters are immune to this ability until Expert+. Mages can also use this ability on ogres after reaching Master.
 * Psychic command (Expert+) - A powerful ability which allows the mage to command a person to do something against their will. This art requires a large amount of energy to be used. At first it requires the mage to focus entirely on a person to make them do a basic action like picking up a cup. At higher levels it can cause a person to basically become a slave to the mage.
 * Telekinesis (Expert+) - Telekinesis is as the name sounds, it allows the mage to be able to move objects around with their mind. At expert level it can allow a mage to freely manipulate objects with less than the 200 (90 kg) pounds of weight. This means they could pick up an average person however may struggle to pick up someone in plated armour. The heavier an object is, the more vitor is uses as to move it. Alongside this the formula for how long someone can pick up an object is the following; (200 x [mancers level, 2 for expert, 4 for master and 8 for grandmaster]) - [weight of the object in pounds]) = the number of seconds a mancer can lift the object for.