Herbomancy

Description
Herbomancy is the manipulation of plants. It allows for the creation of plants and also the changing of plants which are around the mage. This art is extremely powerful in environments like forests though much harder to do in environments like mountains where there are little plants. Its common to find large numbers of these mancers in states which have large forest populations. This Mancy is commonly practice in schools due to its practicality. The Mancy is not massively combat oriented unlike other Mancy's which are within the world.

Description

 * Herb grow - Allows the user to grow a certain species of flora, assuming they have the material required to go and grow it, such as dirt and water. This is extremely useful with Alchemists who are able to grow ingredients instantly from this
 * Vine whip - Allows the mage to create a vine which can be projected out quickly like a whip
 * Oak weapons - Allows the user to quickly form weapons such as sword form a shield. It is required for the mage to be at least Adept to be able to cast this spell effectively. Oak weapons will usually break after a few hits as they are wood and do not change in durability however they are sharp.
 * Reform - Allows the mage to quickly turn the plant into a different form. For example they could turn a large vine to become covered in bark. This can also be used to allow other plants to grow on a portion of bark for example.
 * Oakskin (Expert+) - Allows the user to revert his or her skin to bark-like armour which can protect them from attacks. This is an advanced ability and requires a constant supply of energy to do.