Aeromancy

Description
Aeromancy is known as the manipulation of air. It is known to be one of the most practical mancys. It works by converting life energy into the air which can kinetically manipulate the air. Due to the commonality of air it is a highly versatile mancy which can be used in a number of situations. The mancy is not massively draining to perform but can be difficult to do when using very compressed air The also considered to be the primary Mancy of the School of Hreindyri.

Example Spells

 * Airblast - Create a condense ball of air which can be propelled in a certain Direction. The size of this ball of air depends on the mages skill and strength.
 * Cloud Manipulation - Able to change the location and size of clouds in the air. This can also at higher levels allow the mage to create rain. This spell does require a large amount of Mana to cast, however.
 * Hover (Expert+) - The ability to float above the ground at a low level. This requires a large amount of mana to cast.
 * Flight (Master+) - Gaining the ability to fly through the air. Very few people have ever mastered this ability with most only being able to jump a significant potion higher. Some grandmasters are known to be able to fly several hundred meters into the air, however.
 * Storm (Master+) - A spell which can create a large storm with high speed winds. At the higher levels these can be strong enough to flatten whole towns or create lightning from within them.

Sub-Mancy | Hard Air (Expert+)

 * Solidify - Allows the mage to quickly be able to create a mass of solid air and manipulate it how they wish. This can be launched at an enemy or even shaped into weaponry at higher levels.
 * Air Weaponry - Allows the mage to be able to create a massless brick of solid air in the form of a weapon. This weighs nothing though has the durability of low-grade steel at expert. This increased over time as the mage progresses